Hi, I'm Marc.
I build backend systems and infrastructure.
What I build
Backend APIs & integrations
REST, webhooks, Discord bots, external pipelines
Real-time data pipelines
Scrapers, aggregators, live dashboards
Roblox infrastructure
Anti-cheat, backend systems, cross-platform integrations
Low-level analysis
Process memory, bytecode, binary inspection
Selected work
RoHunt
Go · Hono · Astro · PostgreSQL
A full-stack job aggregation platform for Roblox developers. It pulls listings from multiple sources, serves them through an API, and powers Discord notifications plus live analytics.
View projectUmbra
Python
A bytecode disassembler for the Luau VM that reconstructs readable source from compiled output, built for static analysis, reverse engineering workflows, and debugging.
View projectVulkan
C++
A process memory analysis tool that resolves binary sections and maps internal engine state from outside the process, with no code injection required.
View projectHow I work
How I build
I design systems before I write code. I usually start from data flow and interface boundaries, then build in small modular layers so changes stay cheap and maintenance stays simple. I care more about predictable behavior and clean internals than shipping something flashy that becomes hard to evolve.
Core technologies
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Rust
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Go
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C++
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Python
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Lua
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PostgreSQL
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Docker
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OpenAPI
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LLMs
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Cloudflare
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GitHub
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Ubuntu
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Roblox
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Node.js
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Astro
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React
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Tailwind CSS