I script Roblox games that actually work.

High-performance engineering for massive scale. Secure datastores, combat systems, and cross-platform integrations.

Luau TypeScript Python C++ Rust

Selected Work

DECOMPILER

Koralyth

A custom disassembler for the Luau VM. Translates compiled bytecode instructions back into readable source for debugging and analysis.

MEMORY TOOL

Vulkan

A C++ tool that reads Roblox process memory. Built to map out internal engine structures and analyze game state without injecting code.

C:\Users\Collafranca>_
FORMATTING LIBRARY

Formatron

A modular Luau number formatter implementing the ICU Skeleton standard. Includes builder-pattern customization, engineering notation, and high-performance caching for heavy games.
Output
[NOTATION: COMPACT]
2,500,000
2.5M
10^15
1.0Qa
Explorer
ReplicatedStorage
ReplicatedStorage
Folder
Packages
ModuleScript
Knit
ModuleScript
ProfileService
Folder
Common
ModuleScript
WeaponDefinitions
ModuleScript
NetworkProtocol
ServerScriptService
ServerScriptService
Folder
Core
Script
Bootstrap
Folder
Services
ModuleScript
CombatService
ModuleScript
DataService
ModuleScript
InventoryService
Folder
Components
StarterPlayer
StarterPlayer
StarterPlayerScripts
StarterPlayerScripts
Folder
Controllers
ModuleScript
CombatController
ModuleScript
InterfaceController
ModuleScript
AudioController
LocalScript
Bootstrap

Architecture that scales.

I don't just write scripts, I design systems. I build with modularity and easy maintenance in mind, utilizing frameworks like Knit or custom architectures depending on the project's needs.

  • State Management (ProfileService/Replica)
  • Modular Architecture (Knit/Packages)
  • Secure Networking (Server-Authoritative)

Gameplay Mechanics

  • Complex Combat Engines (Hitbox/Raycast)
  • Round Loops & Matchmaking Logic
  • Inventory Systems & State Management
  • NPC & AI Behavior Trees

Backend & Architecture

  • Scalable Data Systems (ProfileService/Replica)
  • Cross-Server Messaging (MemoryStore)
  • External Systems (Discord Bots/Open Cloud)
  • Monetization & Marketplace Architecture

Game Security & Anti-Cheat

  • Remote Event Validation (Sanitization)
  • Economy Security (Dupe Prevention)
  • Server-Authoritative Logic (Movement)
  • Admin Panels & Discord Logging