I script Roblox games
that actually work.
High-performance engineering for massive scale. Secure datastores, combat systems, and cross-platform integrations.
Selected Work
Koralyth
A custom disassembler for the Luau VM. Translates compiled bytecode instructions back into readable source for debugging and analysis.
Vulkan
A C++ tool that reads Roblox process memory. Built to map out internal engine structures and analyze game state without injecting code.
Formatron
A modular Luau number formatter implementing the ICU Skeleton standard. Includes builder-pattern customization, engineering notation, and high-performance caching for heavy games.Architecture that scales.
I don't just write scripts, I design systems. I build with modularity and easy maintenance in mind, utilizing frameworks like Knit or custom architectures depending on the project's needs.
- State Management (ProfileService/Replica)
- Modular Architecture (Knit/Packages)
- Secure Networking (Server-Authoritative)
Gameplay Mechanics
- Complex Combat Engines (Hitbox/Raycast)
- Round Loops & Matchmaking Logic
- Inventory Systems & State Management
- NPC & AI Behavior Trees
Backend & Architecture
- Scalable Data Systems (ProfileService/Replica)
- Cross-Server Messaging (MemoryStore)
- External Systems (Discord Bots/Open Cloud)
- Monetization & Marketplace Architecture
Game Security & Anti-Cheat
- Remote Event Validation (Sanitization)
- Economy Security (Dupe Prevention)
- Server-Authoritative Logic (Movement)
- Admin Panels & Discord Logging